New: Block is an ability that statically scales based on the source of the attack, with smaller enemies taking less block resource and stronger enemies taking more.Īnother stat that caps out pretty quickly and ultimately takes power away from gear.New: Agility cannot be upgraded, but instead scales from levels 1 – 50, with 50 giving the player the equivalent movement speed increase of 100 agility from before Episode 1.This stat capped out at 100, meaning that a lot of players with 1000’s of agility because of gear rolling all the stats were getting punished for every decent agility roll on gear. If the Huntress is in the explosion radius, she gets launched based on her orientation to the explosion. New: The Huntress gains the ability to shoot an arcing explosive that deals damage to enemies hit.They punished early players and scaled so high they didn’t matter to late game players. Here’s a total list of what we’re removing from items, and what’s going to happen with them:Īs previously mentioned, they just weren’t fun mechanics. On our May 7th stream we talked about removing Ammo and Reload from the game as a concept so that heroes using Crossbow weapons weren’t hindered when choosing to play with a crossbow wielder. We’ll focus first on what’s being removed, what’s being added, and last the additional systems that are added that are built off this new foundation. There’s a lot to unpack here, so first let’s get into the changes that are coming. We’re going to keep boosting viable, but we’re also going to add options to help give our ever-expanding roster of heroes and content more ways to be enjoyed and conquered (respectively). Boost builds are fun, but they shouldn’t be the only way to experience the game. Currently, the meta is boost-only to succeed. We’ve been taking a heavy look at what players are doing with gear, how well they understand it, and what that means for metas. Gear is getting a major face lift in Episode 1, and for a lot of reasons. Let’s start with a big one - GEAR! GEAR UPGRADE Those are just some of the things being added to the game, but now it’s time to get into some of the new features coming to Dungeon Defenders: Awakened. Previously we’ve shown off the new Maps ( The Mill, The Outpost, The Keep, and Foundries and Forges), the new heroes (The Warden and The Rogue), some new weapons (The Woodland Set), and even the new enemy (The Lycan). On the May 14th stream we continued our string of reveals.
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